staticinlinebindBufferRange (target:Int, index:Int, buffer:GLBuffer, offset:DataPointer, size:Int):Void
staticinlineblitFramebuffer (srcX0:Int, srcY0:Int, srcX1:Int, srcY1:Int, dstX0:Int, dstY0:Int, dstX1:Int, dstY1:Int, mask:Int, filter:Int):Void
staticinlinecompressedTexImage2D (target:Int, level:Int, internalformat:Int, width:Int, height:Int, border:Int, imageSize:Int, data:DataPointer):Void
staticinlinecompressedTexImage3D (target:Int, level:Int, internalformat:Int, width:Int, height:Int, depth:Int, border:Int, imageSize:Int, data:DataPointer):Void
staticinlinecompressedTexSubImage2D (target:Int, level:Int, xoffset:Int, yoffset:Int, width:Int, height:Int, format:Int, imageSize:Int, data:DataPointer):Void
staticinlinecompressedTexSubImage3D (target:Int, level:Int, xoffset:Int, yoffset:Int, zoffset:Int, width:Int, height:Int, depth:Int, format:Int, imageSize:Int, data:DataPointer):Void
staticinlinecopyBufferSubData (readTarget:Int, writeTarget:Int, readOffset:DataPointer, writeOffset:DataPointer, size:Int):Void
staticinlinecopyTexImage2D (target:Int, level:Int, internalformat:Int, x:Int, y:Int, width:Int, height:Int, border:Int):Void
staticinlinecopyTexSubImage2D (target:Int, level:Int, xoffset:Int, yoffset:Int, x:Int, y:Int, width:Int, height:Int):Void
staticinlinecopyTexSubImage3D (target:Int, level:Int, xoffset:Int, yoffset:Int, zoffset:Int, x:Int, y:Int, width:Int, height:Int):Void
staticinlinedrawElementsInstanced (mode:Int, count:Int, type:Int, offset:DataPointer, instanceCount:Int):Void
staticinlinedrawRangeElements (mode:Int, start:Int, end:Int, count:Int, type:Int, offset:DataPointer):Void
staticinlineframebufferRenderbuffer (target:Int, attachment:Int, renderbuffertarget:Int, renderbuffer:GLRenderbuffer):Void
staticinlineframebufferTexture2D (target:Int, attachment:Int, textarget:Int, texture:GLTexture, level:Int):Void
staticinlineframebufferTextureLayer (target:Int, attachment:Int, texture:GLTexture, level:Int, layer:Int):Void
staticinlinegetActiveUniformBlockParameter (program:GLProgram, uniformBlockIndex:Int, pname:Int):Dynamic
staticinlinegetActiveUniformBlockiv (program:GLProgram, uniformBlockIndex:Int, pname:Int, params:DataPointer):Void
staticinlinegetActiveUniformsiv (program:GLProgram, uniformIndices:Array<Int>, pname:Int, params:DataPointer):Void
staticinlinegetFramebufferAttachmentParameteriv (target:Int, attachment:Int, pname:Int, params:DataPointer):Void
staticinlinegetInternalformativ (target:Int, internalformat:Int, pname:Int, bufSize:Int, params:DataPointer):Void
staticinlineinvalidateSubFramebuffer (target:Int, attachments:Array<Int>, x:Int, y:Int, width:Int, height:Int):Void
staticinlineprogramBinary (program:GLProgram, binaryFormat:Int, binary:DataPointer, length:Int):Void
staticinlinereadPixels (x:Int, y:Int, width:Int, height:Int, format:Int, type:Int, pixels:BytePointer):Void
staticinlinerenderbufferStorageMultisample (target:Int, samples:Int, internalformat:Int, width:Int, height:Int):Void
staticinlineshaderBinary (shaders:Array<GLShader>, binaryformat:Int, binary:DataPointer, length:Int):Void
staticinlinetexImage2D (target:Int, level:Int, internalformat:Int, width:Int, height:Int, border:Int, format:Int, type:Int, data:DataPointer):Void
staticinlinetexImage3D (target:Int, level:Int, internalformat:Int, width:Int, height:Int, depth:Int, border:Int, format:Int, type:Int, data:DataPointer):Void
staticinlinetexStorage3D (target:Int, level:Int, internalformat:Int, width:Int, height:Int, depth:Int):Void
staticinlinetexSubImage2D (target:Int, level:Int, xoffset:Int, yoffset:Int, width:Int, height:Int, format:Int, type:Int, pixels:ArrayBufferView):Void
staticinlinetexSubImage3D (target:Int, level:Int, xoffset:Int, yoffset:Int, zoffset:Int, width:Int, height:Int, depth:Int, format:Int, type:Int, data:DataPointer):Void
staticinlinetransformFeedbackVaryings (program:GLProgram, varyings:Array<String>, bufferMode:Int):Void
staticinlineuniformBlockBinding (program:GLProgram, uniformBlockIndex:Int, uniformBlockBinding:Int):Void
staticinlineuniformMatrix2fv (location:GLUniformLocation, count:Int, transpose:Bool, v:DataPointer):Void
staticinlineuniformMatrix2x3fv (location:GLUniformLocation, count:Int, transpose:Bool, v:DataPointer):Void
staticinlineuniformMatrix2x4fv (location:GLUniformLocation, count:Int, transpose:Bool, v:DataPointer):Void
staticinlineuniformMatrix3fv (location:GLUniformLocation, count:Int, transpose:Bool, v:DataPointer):Void
staticinlineuniformMatrix3x2fv (location:GLUniformLocation, count:Int, transpose:Bool, v:DataPointer):Void
staticinlineuniformMatrix3x4fv (location:GLUniformLocation, count:Int, transpose:Bool, v:DataPointer):Void
staticinlineuniformMatrix4fv (location:GLUniformLocation, count:Int, transpose:Bool, v:DataPointer):Void
staticinlineuniformMatrix4x2fv (location:GLUniformLocation, count:Int, transpose:Bool, v:DataPointer):Void
staticinlineuniformMatrix4x3fv (location:GLUniformLocation, count:Int, transpose:Bool, v:DataPointer):Void
staticinlinevertexAttribIPointer (index:Int, size:Int, type:Int, stride:Int, offset:DataPointer):Void
staticinlinevertexAttribPointer (index:Int, size:Int, type:Int, normalized:Bool, stride:Int, offset:DataPointer):Void